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Introduction to the Theory of Games

Concepts, Methods, Applications
ISBN:
978-0-7923-5775-9
Auflage:
1999
Verlag:
Springer US
Land des Verlags:
Deutschland
Erscheinungsdatum:
31.05.1999
Reihe:
Nonconvex Optimization and Its Applications
Format:
Hardcover
Seitenanzahl:
340
Ladenpreis
164,99 EUR (inkl. MwSt. zzgl. Versand)
Lieferung in 3-4 Werktagen Versandkostenfrei ab 40 Euro in Österreich
Hinweis: Da dieses Werk nicht aus Österreich stammt, ist es wahrscheinlich, dass es nicht die österreichische Rechtslage enthält. Bitte berücksichtigen Sie dies bei ihrem Kauf.
Game theory, defined in the broadest sense, is a collection of mathematical models designed for the analysis of strategic aspects of situations of conflict and cooperation in a broad spectrum of fields including economics, politics, biology, engineering, and operations research. This book, besides covering the classical results of game theory, places special emphasis on methods of determining `solutions' of various game models. Generalizations reaching beyond the `convexity paradigm' and leading to nonconvex optimization problems are enhanced and discussed in more detail than in standard texts on this subject. The development is theoretical-mathematical interspersed with elucidating interpretations and examples.
Audience: The material in the book is accessible to PhD and graduate students and will also be of interest to researchers. Solid knowledge of standard undergraduate mathematics is required to read the book.